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Any way to make the async callbacks in ATD thread-safe?



I've been using your code for a bit now, and I've come to realize that my code is not very thread-safe at all, most likely thanks to my amateur programming. :-)

I'm thinking of building some sort of Mutex-like code in the events that are invoked from your AsyncTcpDispatcher (like when people move channels etc), but as I still consider myself an amateur, I thought I'd ask for your advice on this.

Basically, I want my events for when clients change channels to properly queue up and not fire away all at once, causing my instanced code to run multiple times from different callbacks (= non-threadsafe stuff).

If you have any quick or simple tips to get these callbacks properly in line, I'd greatly appreciate them!

Best regards.


qvazzler wrote May 28, 2014 at 10:18 PM

By the way, this is how I'm doing it currently. Not sure if it's the best way to go but it seems to have simple potential, using SemaphoreSlim.
SemaphoreSlim sema;
sema = new SemaphoreSlim(1);
        private void Notifications_ClientMoved(object sender, TS3QueryLib.Core.Server.Notification.EventArgs.ClientMovedEventArgs e)

            doubleEvent = !doubleEvent;
            if (doubleEvent)
                //TidyChannels((int)e.TargetChannelId, (int)e.ClientId);